This dissertation proposes the concept of nerd/geek masculinity to understand discourses of hegemonic masculinity in nerd/geek culture. As a subculture, nerd/geek culture tends to be described in terms of the experiences of men and boys who are unpopular because of their niche interests or lack of social skills. Nerd and geek culture have become subjects of increasing public concern in recent years, with growing visibility and power for technical professions and increasing relevance of video games, science fiction, and fantasy in popular culture. This thesis examines the use of a science fiction novel, Ender’s Game, which has content and a structure particularly apt for the challenge of encouraging innovative airmen. Although there are many ways to nurture storytelling skills, the use of fiction is well supported by theoretical and empirical evidence. Thus, when General Kwast charged Air University with producing heroic innovators, the growing body of literature on narratives was a natural starting point to look for a new approach within Air Force PME. Stories are especially potent tools for innovation. Other large organizations and professions, however, have already realized the power of stories and adopted programs that integrate storytelling into leadership and management practices. This neglect reflects a larger cultural bias against storytelling that has roots in the beginning of Western civilization. Unfortunately, Professional Military Education (PME) has no coherent approach to teaching storytelling skills. Additionally, officers are increasingly told to consider the role of strategic narratives in military operations. Masters of Philosophy Thesis for US Air Force School of Advanced Air and Space Studies According to the current Air Force Doctrine Document on Leadership and Force Development (AFDD 1-1, 8 November 2011), telling the Air Force story is an important leadership competency.
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